
The cost is 1 point for one level, 2 points for 2 levels, etc. These do not count against your Aptitude points. These are spent to buy Aptitudes.Īll characters start off with some basic skills. Step Three: Choose AptitudesĪdd Cognition, Knowledge, and Smarts to get your total Aptitude points. Draw another card to determine its coordination. Tell the Marshal when this happens so he can figure out some secret fortune or long-forgotten calamity once you've finish making your hero. You can use them as d12s, but drawing a Joker also means your character has a "mysterious past" of some sort. Suits determine the coordination or number of dice for each trait. What kind of character do you want to be? A lawman? A gambler? A shaman? A Huckster? Step Two: Draw Cards for Traitsĭraw 12 cards from the deck to determine what dice are available, drop any two except for deuces, and assign the remainder to our 10 Traits. The Defense column lists the defensive bonus the shield gives when used in close combat.Click here for a copy of the classic Deadlands character sheet. It should be noted that a shield always requires a hand to use (typically the off hand), so it cannot be combined with the use of two-handed weapons in combat. Depending upon the size and durability of the shield, it may be designed more for use to deflect weapons in close combat, or to provide some cover against ranged attacks, though it requires the wielder to put the shield between himself and the offending attack. Shields can be improvised from various things, such as garbage can lids, stop signs, and the like, with a bit of padding for the arm and some straps. If power is off, -2 to Nimbleness, Deftness, and Pace. Requires Large Battery Usage: 1 charge/day 2 to sneak, dodge and non-Aptitude Nimbleness rolls. +4 to survival rolls to resist effects of cold

23-24 of Deadlands: The Wasted West.įor rules for chains, golf clubs, hockey sticks, lances and nunchuks, see p. Rules for weapon accessories can be found on p. 22-23 of Deadlands: The Wasted West.Įnough for approx. Rules for using black powder weapons and for making bullets can be found on p. 50 pistol, 12-gauge shotgun shell (can't be AP), other strange sizesįor rules on special ammunition, see p. 19-20 of Deadlands: The Wasted West for rules on special types of grenades. However, if loaded with holy water, it may inflict extra damage on monsters (such as certain types of vampires) that may be wounded by such. *** This pump-type squirt gun is only useful for annoying most critters. If the character ever takes a big fall, it automatically detonates. Nitro has the same problem, but any time the hero falls, tumbles or takes a jolt of some sort, roll 1d6. On a 1, the dynamite is hit and detonates. ** If hero carrying dynamite is hit in any body area where he is carrying it, roll 1d6. * Can be made with an Onerous (7) trade: weaponsmithing roll +4 to hit anyone within 2 yards of line of fire is hit on 1-2 on 1d6 For items that do not require a skill to use, the Marshal reserves the right to assign a "Malfunction Rating" to the item equal to 20 minus 2 for every 10% off the original price, down to a worst case Malfunction Rating of 10, at half price.Ĭan use improvised "pellets" (stones) at -1 to hit The discount of the item is equal to 10% off of the original price for every -1 of modifiers, up to a maximum of 50% off and a -5 penalty. As a rule of thumb, "cheap" gear has a negative modifier to the skill needed to use it. "Cheap" gear can be purchased at a fraction of the price listed, though it needs approval by the Marshal. (For example, something as simple as a gas mask or an air filter would seem to be a fairly basic bit of survival gear.)

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Furthermore, I've tried to assign costs to items that I figured should be available, but - for whatever reason - weren't listed.
Deadlands weird west character sheet full#
Details have been intentionally omitted on some items, so anyone not in my Posse reading this will still need to buy the appropriate supplements ( Deadlands: Hell on Earth and Deadlands: The Wasted West) to get the full rules and statistics for these items. The following is a master list of gear available to the Posse in my Deadlands: Hell on Earth campaign. "Master Gear List" - House Rules for Deadlands
